With the triumph of the CD-ROM as a format in the second half of the 1990s, video game soundtrack composers can now produce music without worrying about obstacles that would be specific to the console for which the game was developed. This will be the chance for them to accompany the new developments in dance music that break through the middle of the decade, such as trance and IDM. Continues and concludes our retrospective of the golden age of Japanese video game tech, featuring the resolutely cyberpunk companions of Ghost in the Shell’s mechas and Rez’s wireframes.

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