Instant success with 500,000 sales in three days and 1 million in less than a month, largely thanks to the Chinese market that accounted for 50% of PC sales at launch, sifu therefore again forcibly enticed 1 million additional players during its first year of existence. This even before it landed on Xbox and Steam on March 28, along with the new free update.
A game only Kepler could do
Kepler Interactive has reason to celebrate acquiring the Paris studio founded in 2015. sifu arguably making a significant contribution to $50 million in revenue in 2022 (his other major release was Scorn at Ebb Software). without achieving success sifuits first game, Absolver, had already made Devolver Digital happy, for which it was the best start August 2017.
A fighting game that is as uncompromising as it is captivating, sifu still has the potential to amaze the world with its release on Steam and Xbox on March 29th. It’s the same day that owners of the game are entitled to a content update that unlocks the Arenas, an expansion with 45 challenges across 5 game modes. According to Sloclap, this additional content is worth a whopping 10 hours of gameplay.
- Also read | Sifu: Arena expansion and Xbox/Steam releases for March 28
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