the launch on PC is catastrophic, players complain a lot of bugs

Who would have thought that The Last of Us, one of the most critically acclaimed games of all time by critics and gamers, would receive low ratings the day it was released on PC? Yet that is exactly what is happening. In the comments, many players complain about incessant bugs that make the Naughty Dog title simply unplayable.


The Last of Us Part I is the latest cartridge that Sony is launching in the PC market today. And not just any cartridge, because it certainly is one of the most loved PlayStation games of all time. Coupled with HBO’s adaptation of the series, which has just completed its first season, all the elements were in place for the PC release to be a huge hit. Yet the exact opposite happens.

Surprising as it may seem, Naughty Dog’s mythical game is currently stagnant an average of “rather negative” reviews on steam. In the comments everyone says the same thing: the title is like that riddled with bugs it’s just unplayable. “Loads every 2 minutes that take way too long. Glitches, bugs everywhere. The game crashes. I had to restart it 2 times in the space of 20 minutes”, one of them testifies.

On the same topic – Test of The Last of Us Part I on PS5: an excellent remake for Naughty Dog’s masterpiece

Wait for the patch before playing The Last of Us on PC

However, the launch of this PC version was delayed exactly 25 days to give the developers time to correct these bugs, after Naughty Dog stated that it “Debuts on PC take place in the best possible conditions”. Unfortunately, this delay does not seem to have been enough. At this stage, everything points to ita patch is absolutely necessary to enjoy the title.

See also  VC funding for Black web3 founders surfaced last year, against trends in •

Solutions are suggested in the comments. Indeed, some indicate that in lmimic frame rate at 60 FPS and enable V-Sync, most of the optimization problems disappear. For its part, Naughty Dog confirmed on Twitter that it is aware of the bugs encountered by players and is making sure its teams “are actively investigating the multiple reported issues”.

Ana has been with businesscraze for 3 years, writing copy for client websites, blog posts, EDMs and other mediums to engage readers and encourage action. By collaborating with clients, our SEO manager and the wider businesscraze team, Ana seeks to understand an audience before creating memorable, persuasive copy.